| CHARACTER SHEET |
GENERAL CHARACTERISTICS
|
| Name: |
Welmar |
| Class: |
Bard 1 |
| Race: | Human |
| Size: | Medium |
| Height: | 5' 2"
|
| Weight: | 132 lb. |
| Gender: | Male |
| Age: | 65 years |
| Looks: | An old, white haired, friendly looking man with a straight back. His eyes are blue as sky. |
| Alignment: | True Neutral |
| Deity: | Oghma |
| Speed: | 30 ft. |
| Spell Resistance: | |
| Hit Points: | 7 (1d6) |
| Module: | |
ABILITY SCORES
|
| STR: | 12 |
| DEX: | 12 |
| CON: | 12 |
| INT: | 14 |
| WIS: | 14 |
| CHA: | 14 |
COMBAT OPTIONS
|
| Base Attack Bonus: | +0 |
| Main Hand
(Spear (1d8, 20/x3)): | +1 |
| Off Hand: | |
ARMOR CLASS
|
| AC: | 13 |
| Touch AC: | 11 |
| Flat-footed AC: | 12 |
SAVING THROWS
|
| Fortitude: | +1 |
| Reflex: | +3 |
| Will: | +4 |
SKILLS
|
| Appraise | 4 | Heal | 4 | | Listen | 4 | Lore | 4 | | Perform | 4 | Persuade | 4 | | Spellcraft | 4 | Tumble | 4 | | Use Magic Device | 4 |
|
| Total skillpoints: | 36 |
FEATS
|
|
Courteous Magocracy
Silver Palm
|
SPELLS
|
|
Bardic: 2
Cantrips:
Cure Minor Wounds
Light
Resistance |
GEAR
|
| Torso: | Leather Armor (AC +2, MDB 6, SCP 0, ASF 10%) |
| Head: | |
| Shoulders: | Dark Cloak (Hide +1) |
| Waist: | |
| Neck: | |
| Arms/wrists: | |
| Feet: | Hard leather boots (Discipline +1) |
| Right hand: | Spear (1d8, 20/x3) |
| Left hand: | |
| Ring #1: | |
| Ring #2: | |
POSSESSIONS
|
|
Sling (1d4, 20/x2)
100 Bullets
Torch
3x Healer's Kit
3 Potions of Cure Light Wounds
Scroll of Sleep
Scroll of Magic Missile
Scroll of Protection from Alignment
Scroll of Summon Creature 1
34 GP |
| Gold: |
BACKGROUND
|
Welmar lived a quiet and peaceful life as a farmer in a small rural village, in the harsh climate of the north. He was well known in the region for his singing voice and dubious tales. Every night he spent time at the local tavern, telling and listening to tales, learning what happened in the world outside, but never dared to leave his wife or his family.
He was about sixty, when his wife died of a plague, unknown to the local healers. His children had moved out and left him before, so he had nothing to keep him in the village anymore. Oghma visited him in a dream shortly after the death of his wife, asking questions of him, and suggesting that with greater knowledge, loss of life and tragedy could be avoided.
Knowledge holds great value, but whatever it is, it cannot be biased. Welmar agreed, and started his new life, as a journeying taleteller, collecting information in service of his god. Little by little he found himself gaining the favor of Ogma, attaining priesthood of the faith.
He seems to be quite weak and fragile, but his age hasn't destroyden all his physical strenght aquired in the long hard years in the fields.
He is no great hero, and he does not want to be, he only collects pieces of information and tales to be told for the generations to come. |
OTHER
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| Created: | 2007-05-09 |
| Last modified: | 2007-05-09 |
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