TITLE
CHARACTER SHEET
GENERAL CHARACTERISTICS
Name: Valonak the Trickster
Class: Rogue 5 / Wizard 7
Race:Gnome
Size:Small
Height:3' 5"
Weight:45 lb.
Gender:Male
Age:86 years
Looks:Brown hair, smiling face, twinkling eyes
Alignment:Neutral Good
Deity:Baravar Cloakshadow
Speed:20 ft.
Spell Resistance:0
Hit Points:121 (5d6 + 7d4)
Module:Honor Among Thieves
ABILITY SCORES
STR:8
DEX:16 (14)
CON:20 (18)
INT:17
WIS:10
CHA:12
COMBAT OPTIONS
Base Attack Bonus:+6/+1
Main Hand (Trickster's Crossbow):+12/+7
Off Hand:
ARMOR CLASS
AC:17 (calculated, manual: 17)
Touch AC:15
Flat-footed AC:14
SAVING THROWS
Fortitude:+8
Reflex:+9
Will:+6
SKILLS
Appraise3Bluff3
Concentration15Disable Trap11
Hide8Intimidate3
Listen2Lore4
Move Silently8Open Lock11
Persuade3Pick Pocket11
Search9Spellcraft15
Spot2Tumble2
Use Magic Device3
Total skillpoints:113


FEATS

Point Blank Shot
School of Magic: Illusion
Greater Spell Focus: Illusion
Rapid Reload
Weapon Focus: Heavy Crossbow
Toughness

SPELLS

Wizard: 4/6/6/4/2

Cantrips:
    2x Ray of Frost
    Light
    Daze

First Level:
    4xColor Spray
    Expeditious Retreat
    Identify

Second Level:
    3x Invisibility
    Gat's Grace
    Knock
    Endurance

Third Level:
    Detect Traps
    Fireball
    Dispell Magic
    Haste

Fourth Level:
    Shadow Conjuration
    Improved Invisibility

GEAR
Torso:Trickster's Outfit (DEX +2)
Head:
Shoulders:Elven Cloak
Waist:Encircling Scale
Neck:Luckstone
Arms/wrists:Gloves of the Rogue
Feet:Boots of Striding +2 (CON +2)
Right hand:Trickster's Crossbow
Left hand:
Ring #1:Lesser Ring of Regeneration
Ring #2:Ring of Protection +2
POSSESSIONS

Worn:
    Trickster's Outfit (AC +2, DEX +2, Bonus Spell Slot Wizard Level 2)
    Elven Cloak (Hide +7)
    Encircling Scale (Immunity: Poison, Darkvision, Poison (5) 16 times)
    Luckstone (Almost all skills +1)
    Gloves of the Rogue (+2 to Disable Trap, Open Lock, Pick Pocket 
        and Set Trap)
    Boots of Striding +2 (CON +2)
    Lesser Ring of Regeneration (Regeneration +2)
    Ring of Protection +2 (AC +2 Deflection)

Trickster's Crossbow
    Crossbow (1d10, 19-20/x2)
    Attack Bonus +2
    Weight Reduced 10% of Weight
    Damage Immunity: Slashing 5% of Damage

Ice Talon
    Dagger (1d4, 19-20/x2)
    Enchantment Bonus +2
    Cold Damage 1d6
Carried:    
    Bracer's of Finesse (Weapon Finesse)
    Rod of the Ghost (Ghostly Visage (3) Once per Day)
    17 Potions of Invisibility
    6 Potions of Speed
    Short Sword +1
    290 crossbow bolts
    many Thieves' Tools +1, +4, +6, +8, +10
    Ring of Scholars (Lore +8)
    Ring of Insight (Lore +5)
    Shapechange
    Wand of Sleep
    Wand of Frost
    Gloves of Magnificent Gesture (CHA +1, Persuade +4, 
        Charm Person (10) Once per day)
    Nymph Cloak +1 (CHA +1)
    Lens of Detection (Find Traps (3) Thrice per Day)
    Brooch of Shielding (Shield (5) Thrice per Day)
    Ring of Acid Resistance (Acid Resistance 15/-)
    Lesser Amulet of the Master (Spell Resistance 12, +2 to Disable Trap,
        Lore, Open Lock, Persuade and Search)
    97 Bolts of Frostbite
    Amulet of Vitality +2 (Con +2)
    Swordsman's Belt (Slashing Resistance 5/-)
    Archer's Belt( Piercing Resistance 5/-)
    Ring of Invisibility (Invisibility (3) Thrice per Day)
    3 Potions of True Sight (True Seeing (9) Single Use)
    Silent Shoes (Move Silently +5)
    Lesser Amulet of Health (Immunity: Disease, Poison)
    Amulet of Acid Resistance (Acid Resistance 20/-)
    Amulet of Electrical Resistance (Electrical Resistance 20/-)
    Amulet of Will +4 (Will Saving Throws +4)
    Ring of Freedom of Movement (Freedom)
    Wand of Lightning
    Sash of Shimmering (Spell Resistance 12)
    Malek's Magnificent Boots of Avoidance (Improved Evasion)
    The Nightthief's Nimbleknife (Dagger: 1d4, 19-20/x2, Ambidexterity,
        Damage Penalty -1, Tumble +2)
    2 Shadow-weave blades (Dagger: 1d4, 19-20/x2, Hide +4, 
        Move Silently +3, Spot +2)
    Snakefang Dagger (Dagger: 1d4, 19-20/x2, On Hit: Stun DC=16 50% /
        2 Rounds )
    2 Rings of Shadowlight (Hide +8)
    Golden Chalice of Thulil (Cure Critical Wounds (7) Thrice per Day)
    Star of Creation (Divine Power (7) Once per Day)
    Mac-Fuirmidh Cithern (Only Useable By Bard, Once per Day Spells: 
        Cure Light Wounds (2), Mage Armor (2) and Sleep (2))
    Lots of various trinkets, potions and scrolls.

Gold: 131708

BACKGROUND
This gnome seems to be quite easy going and lively. He is quite skilled in minor tricks and has performed as an entertainer, but his other tendencies has led him on the road. It is said that some clashes with the law about some trinkets or pouches of gold has driven him away form certain parts of the Runelands. This may be the case, but the main reason for his adventures in the wilderness has been curiosity for forgotten treasures.

He has been learning how to decieve the eyes of others, and after a while training in the woods and defending himself from animals, orcs, goblins and bandits alike he has finally manifested his abilities of an illusionist.

He was hired to join a guild of rogues, where he doublecrossed his fellow thieves when ever possible and attained great wealth. Now he has left the guild in search of new adventures, leaving only few guildmates alive. The town has had a quite many robberies a quite short time, only the poor have survived unrobbed, the riches of the wicked including the thieves' guild has found their way to this little gnome's pouches.

He is not a bad man, but has quite tendencies to accumulate wealth by stealing it from others. He dislikes laws and has no sense of honor. He has quite good reputation among beggars, with whom he sometimes shares the profit of his job. His reputation is quite good among dwarves of the Runelands, because of freeing enslaved miners from an illegal mine.
He dislikes assasinations, but sees them as a means to an end if necessary.
Most of his wealth he tends to spend in improving his own equipment with an unknow wizard.

He is not a great fighter and his skills as a thief are quite questionable, but what he lacks in skill and strenght he gains with various tools, magical items, equipment and his groving skills in the field of illusions.

He tends to avoid figths, but when needed his great constitution combined with his deadly skill with his crossbow and the art of decieving the eyes of his enemies most often proves to be quite succesfull.
OTHER
Created:2007-05-26
Last modified:2007-05-26