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Worn:
Trickster's Outfit (AC +2, DEX +2, Bonus Spell Slot Wizard Level 2)
Elven Cloak (Hide +7)
Encircling Scale (Immunity: Poison, Darkvision, Poison (5) 16 times)
Luckstone (Almost all skills +1)
Gloves of the Rogue (+2 to Disable Trap, Open Lock, Pick Pocket
and Set Trap)
Boots of Striding +2 (CON +2)
Lesser Ring of Regeneration (Regeneration +2)
Ring of Protection +2 (AC +2 Deflection)
Trickster's Crossbow
Crossbow (1d10, 19-20/x2)
Attack Bonus +2
Weight Reduced 10% of Weight
Damage Immunity: Slashing 5% of Damage
Ice Talon
Dagger (1d4, 19-20/x2)
Enchantment Bonus +2
Cold Damage 1d6
Carried:
Bracer's of Finesse (Weapon Finesse)
Rod of the Ghost (Ghostly Visage (3) Once per Day)
17 Potions of Invisibility
6 Potions of Speed
Short Sword +1
290 crossbow bolts
many Thieves' Tools +1, +4, +6, +8, +10
Ring of Scholars (Lore +8)
Ring of Insight (Lore +5)
Shapechange
Wand of Sleep
Wand of Frost
Gloves of Magnificent Gesture (CHA +1, Persuade +4,
Charm Person (10) Once per day)
Nymph Cloak +1 (CHA +1)
Lens of Detection (Find Traps (3) Thrice per Day)
Brooch of Shielding (Shield (5) Thrice per Day)
Ring of Acid Resistance (Acid Resistance 15/-)
Lesser Amulet of the Master (Spell Resistance 12, +2 to Disable Trap,
Lore, Open Lock, Persuade and Search)
97 Bolts of Frostbite
Amulet of Vitality +2 (Con +2)
Swordsman's Belt (Slashing Resistance 5/-)
Archer's Belt( Piercing Resistance 5/-)
Ring of Invisibility (Invisibility (3) Thrice per Day)
3 Potions of True Sight (True Seeing (9) Single Use)
Silent Shoes (Move Silently +5)
Lesser Amulet of Health (Immunity: Disease, Poison)
Amulet of Acid Resistance (Acid Resistance 20/-)
Amulet of Electrical Resistance (Electrical Resistance 20/-)
Amulet of Will +4 (Will Saving Throws +4)
Ring of Freedom of Movement (Freedom)
Wand of Lightning
Sash of Shimmering (Spell Resistance 12)
Malek's Magnificent Boots of Avoidance (Improved Evasion)
The Nightthief's Nimbleknife (Dagger: 1d4, 19-20/x2, Ambidexterity,
Damage Penalty -1, Tumble +2)
2 Shadow-weave blades (Dagger: 1d4, 19-20/x2, Hide +4,
Move Silently +3, Spot +2)
Snakefang Dagger (Dagger: 1d4, 19-20/x2, On Hit: Stun DC=16 50% /
2 Rounds )
2 Rings of Shadowlight (Hide +8)
Golden Chalice of Thulil (Cure Critical Wounds (7) Thrice per Day)
Star of Creation (Divine Power (7) Once per Day)
Mac-Fuirmidh Cithern (Only Useable By Bard, Once per Day Spells:
Cure Light Wounds (2), Mage Armor (2) and Sleep (2))
Lots of various trinkets, potions and scrolls. |
This gnome seems to be quite easy going and lively. He is quite skilled in minor tricks and has performed as an entertainer, but his other tendencies has led him on the road. It is said that some clashes with the law about some trinkets or pouches of gold has driven him away form certain parts of the Runelands. This may be the case, but the main reason for his adventures in the wilderness has been curiosity for forgotten treasures.
He has been learning how to decieve the eyes of others, and after a while training in the woods and defending himself from animals, orcs, goblins and bandits alike he has finally manifested his abilities of an illusionist.
He was hired to join a guild of rogues, where he doublecrossed his fellow thieves when ever possible and attained great wealth. Now he has left the guild in search of new adventures, leaving only few guildmates alive. The town has had a quite many robberies a quite short time, only the poor have survived unrobbed, the riches of the wicked including the thieves' guild has found their way to this little gnome's pouches.
He is not a bad man, but has quite tendencies to accumulate wealth by stealing it from others. He dislikes laws and has no sense of honor. He has quite good reputation among beggars, with whom he sometimes shares the profit of his job. His reputation is quite good among dwarves of the Runelands, because of freeing enslaved miners from an illegal mine.
He dislikes assasinations, but sees them as a means to an end if necessary.
Most of his wealth he tends to spend in improving his own equipment with an unknow wizard.
He is not a great fighter and his skills as a thief are quite questionable, but what he lacks in skill and strenght he gains with various tools, magical items, equipment and his groving skills in the field of illusions.
He tends to avoid figths, but when needed his great constitution combined with his deadly skill with his crossbow and the art of decieving the eyes of his enemies most often proves to be quite succesfull. |