TITLE
CHARACTER SHEET
GENERAL CHARACTERISTICS
Name: Welmar
Class: Bard 7 / Cleric 7 / Wizard 16
Race:Human
Size:Large
Height:10' 2"
Weight:132 lb.
Gender:Male
Age:67 years
Looks: An old, white haired, friendly looking man with a straight back. His eyes are blue as sky.
Alignment:Neutral Good
Deity:Oghma
Speed:30 ft.
Spell Resistance:30
Hit Points:153 (7d6 + 7d8 + 16d4)
Module:Aielund Saga Act IV
ABILITY SCORES
STR:12
DEX:22 (12)
CON:12
INT:25 (21)
WIS:24 (16)
CHA:23 (17)
COMBAT OPTIONS
Base Attack Bonus:+17/+12/+7
Main Hand (Quicksilver Rapier of Perfection):+28/+23/+18
Off Hand (Lesser Force shield of the Ancients):
ARMOR CLASS
AC:55
Touch AC:32
Flat-footed AC:49
SAVING THROWS
Fortitude:+15
Reflex:+20
Will:+27
SKILLS
Appraise10Concentration33
Heal33Listen8
Lore33Perform11
Persuade24Spellcraft33
Tumble10Use Magic Device23
Total skillpoints:218


FEATS

Courteous Magocracy
Silver Palm
Knowledge Domain Powers
Travel Domain Powers
Scribe Scroll
Skill Focus: Lore
Brew Potion
School of Magic: Divination
Spell Focus: Divination
Greater Spell Focus: Divination
Craft Wand
Skill Focus: Heal
Epic Skill Focus: Lore
Great Intelligence I
Great Charisma I
Great Wisdom I
Great Intelligence II
Great Charisma II

SPELLS

Bardic: 3/5/4/2
    Cantrips:
        Cure Minor Wounds
        Light
        Ray of Frost
        Resistance
        Electric Jolt
    First Level:
        Identify
        Lesser Dispel
        Cure Light Wounds
        Balagarn's Iron Horn
    Second Level:
        Invisibility
        Cure Moderate Wounds
        See Invisibility
        Clarity
    Third Level:
        Cure Serious Wounds
        Find Traps

Divine: 6/7/6/5/3
    Memorized:
    Orisons:
        2xResistance
        3xLight
        Virtue

    First Level:
        2xBless
        4xDivine Favor
        Sanctuary

    Second Level:
        2x Bull's Strenght
        2x Endurance
        2x Lesser Restoration        

    Third Level:
        Magic Circle against Alignment
        2xClarity
        Protection from Elements
        Dark Fire
        
    Fourth Level:
        True Seeing
        Restoration
        Divine Power

Arcane: 4/7/7/7/6/6/5/5/3
Memorized:
    Cantrips:
        Acid Splash
        Electric Jolt
        2x Ray of Frost
    First Level:
        3x True Strike
        4x Magic Missile
    Second Level:
        Melf's Acid Arrow
        2x Cat's Grace
        See Invisibility
        2x Knock
        Flame Weapon
    Third Level:
        Clarity
        3x Lightning Bolt
        3x Scintillating Sphere

    Fourth Level:
        Elemental Shield
        3x Lesser Spell Breach
        2x Evard's Black Tentacles

    Fifth Level:
        Lesser Spell Mantle
        3xCone of Cold
        2xEnergy Buffer
    
    Sixth Level:
        Greater Stoneskin
        Tenser's Transformation
        Greater Dispelling
        2x Greater Spell Breach
    
    Seventh Level:
        4x Prismatic Spay
        Bigby's Grasping Hand

    Eigth Level:
        2x Horrid Wilting

GEAR
Torso:Mithril Bardic Chain of Legend
Head:Helm of the Red Dragon
Shoulders:Nymph Cloak +6 (CHA +6)
Waist:Belt of Agility +8 (DEX +8)
Neck:Amulet of Life (WIS +8)
Arms/wrists:Epic Bardic Gloves of Swordplay
Feet:Boots of the Hurricane +5 (DEX +2)
Right hand:Quicksilver Rapier of Perfection
Left hand:Lesser Force shield of the Ancients
Ring #1:Ring of Clear Thought +4 (INT +4)
Ring #2:Ring of Protection +5
POSSESSIONS

Worn:
    Mithril Bardic Chain of Legend
        AC +12 (Armor Bonus +8, Dodge +4)
        SCP 0, ASF 0%
        Bonus Spell Slot Bard: lvl 4-6
        Damage Reduction: 20/+7
        Haste
        Only Useable by Bard
        Perform +20
        Weight Reduction: 80% of Weight
    Amulet of Life
        AC +7 (Natural +7)
        WIS +8
        Immunity to Death Magic, Fear, Disease, Level/Ability Drain, Poison
        Only Useable by: Good, Neutral
        Regeneration +5
    Nymph Cloak +6 (CHA +6)c
    Helm of the Red Dragon
    Ring of Clear Thought +4 (INT +4)
    Ring of Protection +5 (AC +5 Deflection)
    Belt of Agility +8 (Dexterity +8, Freedom)
    Boots of the Hurricane +5 (AC +5 Dodge, DEX +2,
            Only Usable By: Lawful, Monk)
    Epic Bardic Gloves of Swordplay
        Epic Weapon Focus: Rapier
        Epic Weapon Specialization: Rapier
        Improved Critical: Rapier
        Weapon Focus: Rapier
        Weapon Specialization: Rapier
        Only Useable by Bard
        Discipline +10
        Perform +10
    Lesser Force shield of the Ancients
        Armor +8 (Base 1, Armor Bonus +7)
        Damage Reduction: 10/+7
        Light Dim (5m) Blue
        On Hit: Chaos shield (2% change to strike the attacker) Level 3 

Quicksilver Rapier of Perfection
    Rapier (1d6, 18-20/x2)
    Damage Bonus 2d10 Slashing
    Enchantment Bonus +7
    Keen
    Massive Criticals 20 damage
    On Hit: Slow DC=18 25% / 3 Rounds
    Weight Reduction: 10% of Weight

Legendary Crossbow of Might
    Attack Bonus +10
    Bonus Feat: Rapid Reload
    Extra Ranged Damage: Bludgeoning
    Massive Criticals 20 Damage
    Mighty +5
    Unlimitet Ammo: Bolt +5

Wizard's Sidearm
    Heavy Crossbow (1d10, 19-20/x2)
    Attack Bonus +1
    Only Useable by: Bard, Sorcerer, Wizard
    Magic Missile (5) Unlimited Uses per day

Helm of the Red Dragon
    Immunity: Knockdown
    Only Useable By Red Dragon Disciple
    Spell Resistance: 30
    True Seeing
    Transform to Red Dragon Once Per Day

Armour of the Warrior-Poet
    AC +11    (Base 2, Armor Bonus +5, Dodge +4)
    SCP 0, ASF 10%
    Arcane Spell Failure -10%
    Bonus Spell Slot Bard: lvl 3-6
    Haste
    Only Useable by Bard
    Perform +10
 Astral Panther summoned by figurine
    True Neutral Magical Beast lvl 20
    AC 29
    HP 195
    STR 20
    DEX 24
    CON 14
    INT 4
    WIS 16
    CHA 12
    Attack bonus: +29/+24/+10/+40 (Base: 20)
    Attacks: 1-6+5, 1-10+5, 1-8+5 (20/x2)
    Fortitude: 15
    Reflex: 20
    Will: 17
    Spell Resistance: 20
    Immune to Poison
    Fast Movement
    Fearless
    Sneak +4d6
    etc.

Kraak
    Raven Familiar

Carrying:
    Third eye (True Seeing, Search +5)
    Greater Hood of Clarity (INT +4, Slippery Mind, Discipline -2, 
        Concentration +1)
    Helm of The Red Dragon
    Panther Figurine (Summons astral panther described above)
    Lesser Ioun Stone: Blue (WIS +2)
    8 Bags of Holding
    Blessed Vestments of Faith (Damage Reduction 20/+5, 
        Immunity to Death Magic, Level/Ability Drain, Only Useable by Good)

Gold: 1465333

BACKGROUND
Welmar lived a quiet and peaceful life as a farmer in a small rural village, in the
harsh climate of the north. He was well known in the region for his singing
voice and dubious tales. Every night he spent time at the local tavern, telling
and listening to tales, learning what happened in the world outside, but never
dared to leave his wife or his family.

He was about sixty, when his wife died of a plague, unknown to the local
healers. His children had moved out and left him before, so he had nothing to
keep him in the village anymore. Oghma visited him in a dream shortly after the
death of his wife, asking questions of him, and suggesting that with greater
knowledge, loss of life and tragedy could be avoided.
Knowledge holds great value, but whatever it is, it cannot be biased. Welmar
agreed, and started his new life, as a journeying taleteller, collecting
information in service of his god. Little by little he found himself gaining the
favor of Oghma, attaining priesthood of the faith.

He seems to be quite weak and fragile, but his age hasn't destroyden all his
physical strenght aquired in the long hard years in the fields.
He is no great hero, and he does not want to be, he only collects pieces of
information and tales to be told for the generations to come.

Lately he has been traveling in a strange kingdom called Aielund, where
strange things happen and priests only worship one deity called simply "God".
With him travels two strangers who somehow stuck to him in a small very rainy
willage, a brooding young half-elf with arcane and martial skills of no small
measures and some bloodthirsty greedy midget with no useful skills at all.
With these heroes he has slain dragons, brought barbarian tribes down to
their knees, shown the power of knowledge to many of the goblin and
koboldkin. Merchants seem to be quite friendly to him, but not as friendly as
women from tavern wenches to noble ladies and barbarian women in their
chainmail bikinis.

Some ill-minded family called the Bartlets has had some counters with these
heroes, giving their lives, their clothes and their trinkets before them with no ill
intention from this great group.
Assassins and mystical warrior monks alike have felt the arcane powers of
these wanderers.

Though Welmar likes his clothes plain and a spear in his hands, working as a
cane, the recent troubles with different sorts of enemies has led him to wear
more protective and dangerous gear. People say that lesser weapons or
elemental forces have little or no effect on this old man, that he heals instantly
many wounds, strikes with great power and accurancy with his beautiful
ornament rapier. Some claim that these are only legends brought by his many
deeds and his party's fame, some think there is some truth in them. His
powers as a healer are unquestionable as are his habit of womanising.
Anyhow it is remarkable how this old man continues to strive on in the webs of
assasination attempts and epic battles.

After gaining some powers as a bard and a cleric, Welmar has started to
pursue knowledge by means of arcane lore as his skills in battle are starting to
fade away with his age. However, this man should not be underestimated. If needed with his various magical artefacts, skills, spells and prayers will transform him to be a powerful force of nature in combat. If the battle proves to be too challenging, he is know to stay behind healing the wounded and calling some powerful shadow-like extraplanar being to fight for him.
A black raven has been at his side, watching keenly for anything interesting.

Some rumours tell that the arcane threeo led by this man has been seen traveling with a young dragon, others have told about a great wolf seen in taverns and stores with them. Some even tell that this man can take the form of a great red dragon against powerful foes.

After being named a Lord in the capital of Aielund Welmar gained the rank of Baron for his companions great deeds.
Unfortunately it lasted only for about two years. Suddenly, when trying to make the nation a better place he and his fellows were executed out of a whim of the mad ruler. This changed Welmar's life quite a bit. While he as a powerful diviner and a favoured priest of Oghma knew what was coming, as he knows that his days are drawing nearer to the end of his mortal life, the betrayal and losing much of his beloved journals and scrolls was too much. If his spellbook had gotten stolen, he would have lost the last shreds of his sanity. Some of his companions dared to question his decisions, as he told them under the same hood that reeked of the days he spend dead, rusty red with the dried blood of his execution wounds. Some of his sanity still remained, but the want for more knowledge was the greatest thing in his mind.

Thanks to ending the tyranny of the mad king and the help of his companions and his deity, Welmar gathered his sanity, but he wanished after the victory. Some tell that he has been spotted in the Royal Palace of Tusone or travelling the planes, but those are only rumours.
OTHER
Created:2007-05-15
Last modified:2007-12-05