| CHARACTER SHEET |
GENERAL CHARACTERISTICS
|
| Name: |
Welmar |
| Class: |
Bard 7 / Cleric 7 / Wizard 16 |
| Race: | Human |
| Size: | Large |
| Height: | 10' 2"
|
| Weight: | 132 lb. |
| Gender: | Male |
| Age: | 67 years |
| Looks: | An old, white haired, friendly looking man with a straight back. His eyes are blue as sky. |
| Alignment: | Neutral Good |
| Deity: | Oghma |
| Speed: | 30 ft. |
| Spell Resistance: | 30 |
| Hit Points: | 153 (7d6 + 7d8 + 16d4) |
| Module: | Aielund Saga Act IV |
ABILITY SCORES
|
| STR: | 12 |
| DEX: | 22 (12) |
| CON: | 12 |
| INT: | 25 (21) |
| WIS: | 24 (16) |
| CHA: | 23 (17) |
COMBAT OPTIONS
|
| Base Attack Bonus: | +17/+12/+7 |
| Main Hand
(Quicksilver Rapier of Perfection): | +28/+23/+18 |
| Off Hand (Lesser Force shield of the Ancients): | |
ARMOR CLASS
|
| AC: | 55 |
| Touch AC: | 32 |
| Flat-footed AC: | 49 |
SAVING THROWS
|
| Fortitude: | +15 |
| Reflex: | +20 |
| Will: | +27 |
SKILLS
|
| Appraise | 10 | Concentration | 33 | | Heal | 33 | Listen | 8 | | Lore | 33 | Perform | 11 | | Persuade | 24 | Spellcraft | 33 | | Tumble | 10 | Use Magic Device | 23 |
|
| Total skillpoints: | 218 |
FEATS
|
|
Courteous Magocracy
Silver Palm
Knowledge Domain Powers
Travel Domain Powers
Scribe Scroll
Skill Focus: Lore
Brew Potion
School of Magic: Divination
Spell Focus: Divination
Greater Spell Focus: Divination
Craft Wand
Skill Focus: Heal
Epic Skill Focus: Lore
Great Intelligence I
Great Charisma I
Great Wisdom I
Great Intelligence II
Great Charisma II |
SPELLS
|
|
Bardic: 3/5/4/2
Cantrips:
Cure Minor Wounds
Light
Ray of Frost
Resistance
Electric Jolt
First Level:
Identify
Lesser Dispel
Cure Light Wounds
Balagarn's Iron Horn
Second Level:
Invisibility
Cure Moderate Wounds
See Invisibility
Clarity
Third Level:
Cure Serious Wounds
Find Traps
Divine: 6/7/6/5/3
Memorized:
Orisons:
2xResistance
3xLight
Virtue
First Level:
2xBless
4xDivine Favor
Sanctuary
Second Level:
2x Bull's Strenght
2x Endurance
2x Lesser Restoration
Third Level:
Magic Circle against Alignment
2xClarity
Protection from Elements
Dark Fire
Fourth Level:
True Seeing
Restoration
Divine Power
Arcane: 4/7/7/7/6/6/5/5/3
Memorized:
Cantrips:
Acid Splash
Electric Jolt
2x Ray of Frost
First Level:
3x True Strike
4x Magic Missile
Second Level:
Melf's Acid Arrow
2x Cat's Grace
See Invisibility
2x Knock
Flame Weapon
Third Level:
Clarity
3x Lightning Bolt
3x Scintillating Sphere
Fourth Level:
Elemental Shield
3x Lesser Spell Breach
2x Evard's Black Tentacles
Fifth Level:
Lesser Spell Mantle
3xCone of Cold
2xEnergy Buffer
Sixth Level:
Greater Stoneskin
Tenser's Transformation
Greater Dispelling
2x Greater Spell Breach
Seventh Level:
4x Prismatic Spay
Bigby's Grasping Hand
Eigth Level:
2x Horrid Wilting |
GEAR
|
| Torso: | Mithril Bardic Chain of Legend |
| Head: | Helm of the Red Dragon |
| Shoulders: | Nymph Cloak +6 (CHA +6) |
| Waist: | Belt of Agility +8 (DEX +8) |
| Neck: | Amulet of Life (WIS +8) |
| Arms/wrists: | Epic Bardic Gloves of Swordplay |
| Feet: | Boots of the Hurricane +5 (DEX +2) |
| Right hand: | Quicksilver Rapier of Perfection |
| Left hand: | Lesser Force shield of the Ancients |
| Ring #1: | Ring of Clear Thought +4 (INT +4) |
| Ring #2: | Ring of Protection +5 |
POSSESSIONS
|
|
Worn:
Mithril Bardic Chain of Legend
AC +12 (Armor Bonus +8, Dodge +4)
SCP 0, ASF 0%
Bonus Spell Slot Bard: lvl 4-6
Damage Reduction: 20/+7
Haste
Only Useable by Bard
Perform +20
Weight Reduction: 80% of Weight
Amulet of Life
AC +7 (Natural +7)
WIS +8
Immunity to Death Magic, Fear, Disease, Level/Ability Drain, Poison
Only Useable by: Good, Neutral
Regeneration +5
Nymph Cloak +6 (CHA +6)c
Helm of the Red Dragon
Ring of Clear Thought +4 (INT +4)
Ring of Protection +5 (AC +5 Deflection)
Belt of Agility +8 (Dexterity +8, Freedom)
Boots of the Hurricane +5 (AC +5 Dodge, DEX +2,
Only Usable By: Lawful, Monk)
Epic Bardic Gloves of Swordplay
Epic Weapon Focus: Rapier
Epic Weapon Specialization: Rapier
Improved Critical: Rapier
Weapon Focus: Rapier
Weapon Specialization: Rapier
Only Useable by Bard
Discipline +10
Perform +10
Lesser Force shield of the Ancients
Armor +8 (Base 1, Armor Bonus +7)
Damage Reduction: 10/+7
Light Dim (5m) Blue
On Hit: Chaos shield (2% change to strike the attacker) Level 3
Quicksilver Rapier of Perfection
Rapier (1d6, 18-20/x2)
Damage Bonus 2d10 Slashing
Enchantment Bonus +7
Keen
Massive Criticals 20 damage
On Hit: Slow DC=18 25% / 3 Rounds
Weight Reduction: 10% of Weight
Legendary Crossbow of Might
Attack Bonus +10
Bonus Feat: Rapid Reload
Extra Ranged Damage: Bludgeoning
Massive Criticals 20 Damage
Mighty +5
Unlimitet Ammo: Bolt +5
Wizard's Sidearm
Heavy Crossbow (1d10, 19-20/x2)
Attack Bonus +1
Only Useable by: Bard, Sorcerer, Wizard
Magic Missile (5) Unlimited Uses per day
Helm of the Red Dragon
Immunity: Knockdown
Only Useable By Red Dragon Disciple
Spell Resistance: 30
True Seeing
Transform to Red Dragon Once Per Day
Armour of the Warrior-Poet
AC +11 (Base 2, Armor Bonus +5, Dodge +4)
SCP 0, ASF 10%
Arcane Spell Failure -10%
Bonus Spell Slot Bard: lvl 3-6
Haste
Only Useable by Bard
Perform +10
Astral Panther summoned by figurine
True Neutral Magical Beast lvl 20
AC 29
HP 195
STR 20
DEX 24
CON 14
INT 4
WIS 16
CHA 12
Attack bonus: +29/+24/+10/+40 (Base: 20)
Attacks: 1-6+5, 1-10+5, 1-8+5 (20/x2)
Fortitude: 15
Reflex: 20
Will: 17
Spell Resistance: 20
Immune to Poison
Fast Movement
Fearless
Sneak +4d6
etc.
Kraak
Raven Familiar
Carrying:
Third eye (True Seeing, Search +5)
Greater Hood of Clarity (INT +4, Slippery Mind, Discipline -2,
Concentration +1)
Helm of The Red Dragon
Panther Figurine (Summons astral panther described above)
Lesser Ioun Stone: Blue (WIS +2)
8 Bags of Holding
Blessed Vestments of Faith (Damage Reduction 20/+5,
Immunity to Death Magic, Level/Ability Drain, Only Useable by Good) |
| Gold: 1465333 |
BACKGROUND
|
Welmar lived a quiet and peaceful life as a farmer in a small rural village, in the
harsh climate of the north. He was well known in the region for his singing
voice and dubious tales. Every night he spent time at the local tavern, telling
and listening to tales, learning what happened in the world outside, but never
dared to leave his wife or his family.
He was about sixty, when his wife died of a plague, unknown to the local
healers. His children had moved out and left him before, so he had nothing to
keep him in the village anymore. Oghma visited him in a dream shortly after the
death of his wife, asking questions of him, and suggesting that with greater
knowledge, loss of life and tragedy could be avoided.
Knowledge holds great value, but whatever it is, it cannot be biased. Welmar
agreed, and started his new life, as a journeying taleteller, collecting
information in service of his god. Little by little he found himself gaining the
favor of Oghma, attaining priesthood of the faith.
He seems to be quite weak and fragile, but his age hasn't destroyden all his
physical strenght aquired in the long hard years in the fields.
He is no great hero, and he does not want to be, he only collects pieces of
information and tales to be told for the generations to come.
Lately he has been traveling in a strange kingdom called Aielund, where
strange things happen and priests only worship one deity called simply "God".
With him travels two strangers who somehow stuck to him in a small very rainy
willage, a brooding young half-elf with arcane and martial skills of no small
measures and some bloodthirsty greedy midget with no useful skills at all.
With these heroes he has slain dragons, brought barbarian tribes down to
their knees, shown the power of knowledge to many of the goblin and
koboldkin. Merchants seem to be quite friendly to him, but not as friendly as
women from tavern wenches to noble ladies and barbarian women in their
chainmail bikinis.
Some ill-minded family called the Bartlets has had some counters with these
heroes, giving their lives, their clothes and their trinkets before them with no ill
intention from this great group.
Assassins and mystical warrior monks alike have felt the arcane powers of
these wanderers.
Though Welmar likes his clothes plain and a spear in his hands, working as a
cane, the recent troubles with different sorts of enemies has led him to wear
more protective and dangerous gear. People say that lesser weapons or
elemental forces have little or no effect on this old man, that he heals instantly
many wounds, strikes with great power and accurancy with his beautiful
ornament rapier. Some claim that these are only legends brought by his many
deeds and his party's fame, some think there is some truth in them. His
powers as a healer are unquestionable as are his habit of womanising.
Anyhow it is remarkable how this old man continues to strive on in the webs of
assasination attempts and epic battles.
After gaining some powers as a bard and a cleric, Welmar has started to
pursue knowledge by means of arcane lore as his skills in battle are starting to
fade away with his age. However, this man should not be underestimated. If needed with his various magical artefacts, skills, spells and prayers will transform him to be a powerful force of nature in combat. If the battle proves to be too challenging, he is know to stay behind healing the wounded and calling some powerful shadow-like extraplanar being to fight for him.
A black raven has been at his side, watching keenly for anything interesting.
Some rumours tell that the arcane threeo led by this man has been seen traveling with a young dragon, others have told about a great wolf seen in taverns and stores with them. Some even tell that this man can take the form of a great red dragon against powerful foes.
After being named a Lord in the capital of Aielund Welmar gained the rank of Baron for his companions great deeds.
Unfortunately it lasted only for about two years. Suddenly, when trying to make the nation a better place he and his fellows were executed out of a whim of the mad ruler. This changed Welmar's life quite a bit. While he as a powerful diviner and a favoured priest of Oghma knew what was coming, as he knows that his days are drawing nearer to the end of his mortal life, the betrayal and losing much of his beloved journals and scrolls was too much. If his spellbook had gotten stolen, he would have lost the last shreds of his sanity. Some of his companions dared to question his decisions, as he told them under the same hood that reeked of the days he spend dead, rusty red with the dried blood of his execution wounds. Some of his sanity still remained, but the want for more knowledge was the greatest thing in his mind.
Thanks to ending the tyranny of the mad king and the help of his companions and his deity, Welmar gathered his sanity, but he wanished after the victory. Some tell that he has been spotted in the Royal Palace of Tusone or travelling the planes, but those are only rumours. |
OTHER
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| Created: | 2007-05-15 |
| Last modified: | 2007-12-05 |
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