| CHARACTER SHEET |
GENERAL CHARACTERISTICS
|
| Name: |
Welmar |
| Class: |
Bard 3 / Cleric 7 / Wizard 3 |
| Race: | Human |
| Size: | Medium |
| Height: | 5' 2"
|
| Weight: | 132 lb. |
| Gender: | Male |
| Age: | 65 years |
| Looks: | An old, white haired, friendly looking man with a straight back. His eyes are blue as sky. |
| Alignment: | Neutral Good |
| Deity: | Oghma |
| Speed: | 30 ft. |
| Spell Resistance: | 0 |
| Hit Points: | 78 (3d6 + 7d8 + 3d4) |
| Module: | Aielund Saga Act II |
ABILITY SCORES
|
| STR: | 12 |
| DEX: | 12 |
| CON: | 12 |
| INT: | 16 |
| WIS: | 15 |
| CHA: | 14 |
COMBAT OPTIONS
|
| Base Attack Bonus: | +8/+3 |
| Main Hand
(Journeyman Staff): | +9/+4 |
| Off Hand: | |
ARMOR CLASS
|
| AC: | 17 |
| Touch AC: | 14 |
| Flat-footed AC: | 13 |
SAVING THROWS
|
| Fortitude: | +13 |
| Reflex: | +12 |
| Will: | +18 |
SKILLS
|
| Appraise | 4 | Concentration | 12 | | Heal | 16 | Listen | 5 | | Lore | 16 | Perform | 6 | | Persuade | 13 | Spellcraft | 16 | | Tumble | 6 | Use Magic Device | 9 |
|
| Total skillpoints: | 103 |
FEATS
|
|
Courteous Magocracy
Silver Palm
Knowledge Domain Powers
Travel Domain Powers
Scribe Scroll
Skill Focus: Lore
Brew Potion
School of Magic: Divination
Spell Focus: Divination |
SPELLS
|
|
Bardic: 3/2
Cantrips:
Cure Minor Wounds
Light
Resistance
First Level:
Identify
Lesser Dispel
Cure Light Wounds
Divine: 6/6/5/3/2
Memorized:
Orisons:
2xResistance
3xLight
Virtue
First Level:
3xShield of Faith
Bless
2xDivine Favor
Second Level:
2x Bull's Strenght
3x Negative Energy Ray
Third Level:
Darkfire
Clarity
Magic Circle against Alignment
Fourth Level:
Divine Power
Hammer of the Gods
Arcane: 4/4/3
Cantrips:
Acid Splash
Electric Jolt
2x Ray of Frost
First Level:
Grease
2x Magic Missile
True Strike
Ray of Enfeeblement
Second Level:
Melf's Acid Arrow
Cloud of Bewilderment
Cat's Grace |
GEAR
|
| Torso: | White Wizard's Robe |
| Head: | |
| Shoulders: | Mantle of Spell Resistance |
| Waist: | Bardic Sash |
| Neck: | Scarab of Protection +3 |
| Arms/wrists: | Bardic Gloves of Swordplay |
| Feet: | Boots of Travelling |
| Right hand: | Journeyman Staff |
| Left hand: | |
| Ring #1: | Ring of Elemental Resistance |
| Ring #2: | Minor Ring of Regeneration |
POSSESSIONS
|
|
Worn:
White Wizard's Robe (AC +3, Universal Saving Throws +1, Concentration
+4, Spellcarft +2, Wounding Whispers as level 9 caster 2 Uses/Day)
Mantle of Spell Resistance (Spell Resistance: 18)
Scarab of Protection +3 (Universal Saving Throws +3)
Bardic Sash (Damage Reduction 5/+3, Perform +1)
Bardic Gloves of Swordplay (Improved Critical:Rapier,
Weapon Focus: Rapier, Weapon Specialization (rapier),
Saving Throws +1, Discipline +4, Perform +2)
Boots of Travelling (AC +2, Fast Movement)
Minor Ring of Regeneration (Regeneration +1)
Ring of Elemental Resistance (Resist Acid, Cold, Fire and Electrical Damage 15/- each)
The Rose
Rapier +2 (1d6, 18-20/x2)
Massice Criticals: 1d10 Damage
On Hit: Slow DC=14 50% / 2 Rounds
Journeyman Staff
Magic Staff (1d6, 20/x2)
Bonus Spell Slot: Wizard level 1
3 Lightning Bolts as lvl 5 caster
11 Magic Missiles as lvl 5 caster
Astral Panther summoned by figurine
True Neutral Magical Beast lvl 14
AC 26
HP 128
STR 20
DEX 24
CON 14
INT 4
WIS 16
CHA 12
Attack bonus: +21/+16/+11 (Base: 14)
Attacks: 1-6+5, 1-10+5, 1-8+5 (20/x2)
Fortitude: 11
Reflex: 16
Will: 9
Spell Resistance: 12
Immune to Poison
Fast Movement
Fearless
Sneak +4d6
etc.
Kraak
Raven Familiar
Carrying:
Hide of the Grizzly (AC +6, MDB +4, SCP -1, ASF 20%, STR +2)
The Rose
Ring of Fire Resistance
Large Druid Shield
Onyx Panther Figurine
77 Ice Bullets
Torch
Wand of Magic Missiles (14 times Magic Missiles as lvl 3 caster)
Wand of Lightning (1 times Lightning Bolt as lvl 5 caster)
A Bag of Displacement (Reduced Weight: Content Weight -60%)
7 Bags of Holding
17 Healer's Kits
Spirits
3 Potions of Lore
Potion of Speed
Bags full of powerful and valuable stuff |
| Gold: 0 |
BACKGROUND
|
Welmar lived a quiet and peaceful life as a farmer in a small rural village, in the
harsh climate of the north. He was well known in the region for his singing
voice and dubious tales. Every night he spent time at the local tavern, telling
and listening to tales, learning what happened in the world outside, but never
dared to leave his wife or his family.
He was about sixty, when his wife died of a plague, unknown to the local
healers. His children had moved out and left him before, so he had nothing to
keep him in the village anymore. Oghma visited him in a dream shortly after the
death of his wife, asking questions of him, and suggesting that with greater
knowledge, loss of life and tragedy could be avoided.
Knowledge holds great value, but whatever it is, it cannot be biased. Welmar
agreed, and started his new life, as a journeying taleteller, collecting
information in service of his god. Little by little he found himself gaining the
favor of Oghma, attaining priesthood of the faith.
He seems to be quite weak and fragile, but his age hasn't destroyden all his
physical strenght aquired in the long hard years in the fields.
He is no great hero, and he does not want to be, he only collects pieces of
information and tales to be told for the generations to come.
Lately he has been traveling in a strange kingdom called Aielund, where
strange things happen and priests only worship one deity called simply "God".
With him travels two strangers who somehow stuck to him in a small very rainy
willage, a brooding young half-elf with arcane and martial skills of no small
measures and some bloodthirsty greedy midget with no useful skills at all.
With these heroes he has slain dragons, brought barbarian tribes down to
their knees, shown the power of knowledge to many of the goblin and
koboldkin. Merchants seem to be quite friendly to him, but not as friendly
women from tavern wenches to noble ladies and barbarian women in their
chainmail bikinis.
Some ill-minded family called the Bartlets has had some counters with these
heroes, giving their lives, their clothes and their trinkets before them with no ill
intention from this great group.
Assassins and mystical warrior monks alike have felt the arcane powers of
these wanderers.
Though Welmar likes his clothes plain and a spear in his hands, working as a
cane, the recent troubles with different sorts of enemies has led him to wear
more protective and dangerous gear. People say that lesser weapons or
elemental forces have little or no effect on this old man, that he heals instantly
many wounds, strikes with great power and accurancy with his beautiful
ornament rapier. Some claim that these are only legends brought by his many
deeds and his party's fame, some think there is some truth in them. His
powers as a healer are unquestionable as are his habit of womanising.
Anyhow it is remarkable how this old man continues to strive on in the webs of
assasination attempts and epic battles.
After gaining some powers as a bard and a cleric, Welmar has started to
pursue knowledge by means of arcane lore as his skills in battle are starting to
fade away with his age. |
OTHER
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| Created: | 2007-02-26 |
| Last modified: | 2007-05-19 |
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