TITLE
CHARACTER SHEET
GENERAL CHARACTERISTICS
Name: Tanamir Shadowdweller
Class: Rogue 2 / Cleric 21
Race:Half-elf
Size:Medium
Height:5' 3"
Weight:124 lb.
Gender:Male
Age:35 years
Looks:Dark hair, wears a patch over his left eye.
Alignment:Neutral Evil
Deity:Mask
Speed:45 ft.
Spell Resistance:20
Hit Points:161 (2d6 + 21d8)
Module:Hordes of the Underdark Chapter 2
ABILITY SCORES
STR:15 (11)
DEX:15
CON:12 (8)
INT:14
WIS:23 (20)
CHA:20 (12)
COMBAT OPTIONS
Base Attack Bonus:+16/+11/+6
Main Hand (Assanti or Enserric the Longsword):+28/+23/+18 or +28/+23/+18
Off Hand (Small Shield +6):
ARMOR CLASS
AC:40
Touch AC:22
Flat-footed AC:38
SAVING THROWS
Fortitude:+19
Reflex:+12
Will:+18
SKILLS
Concentration24Disable Trap18
Hide11Lore26
Move Silently11Search18
Spellcraft26
Total skillpoints:134


FEATS

Blind-Fight
Evil Domain Powers
Trickery Domain Powers
Spell Penetration
Greater Spell Penetration
Spell Focus (Necromancy)
Greater Spell Focus (Necromancy)
Combat Casting
Weapon Proficiency (Martial)
Epic Spell Penetration

SPELLS

Spells per Day: 6/8/8/7/7/7/6/5/5/5

Cantrips:
    6x Cure Minor Wounds

Level 1:
    2x Divine Favor
    6x Negative Energy Ray

Level 2:
    2x Bull's Strenght
    2x Endurance
    1x Eagle's Splendor
    1x Detect Traps
    2x Lesser Restoration

Level 3:
    2x Clarity
    2x Dark Fire
    2x Negative Energy Burst
    Dispel Magic
    
Level 4:
    2x Restoration
    3x Hammer of The Gods
    1x Cure Critical Wounds
    1x Divine Power

Level 5:
    5x Slay Living
    1x True Seeing
    1x Improved Invisibility

Level 6:
    2x Undead to Death
    3x Heal
    1x Greater Dispelling
Level 7:
    2x Resurrection
    3x Destruction

Level 8:
    3x Mass Heal
    2x Sunbeam

Level 9:
    4x Implosion
    1x Gate

GEAR
Torso:Chainmail of Speed
Head:Helm of Darkness
Shoulders:Nymph Cloak +5 (CHA +5)
Waist:Shar's Belt of Priesty Might (STR +4)
Neck:Talisman of Pure Evil (WIS +3, CHA +3)
Arms/wrists:Bracers of Armor +6
Feet:Boots of Striding +4 (CON +4)
Right hand:Assanti or Enserric the Longsword
Left hand:Small Shield +6
Ring #1:Ring of Protection +6
Ring #2:Ring of Fortitude +6
POSSESSIONS

Helm of Darkness 
    Cold Resist 20/-
    Darkvision
    Immunity: Fear, Death, Darkness
    Darkness (3) 50 Charges
Bracers of Armor +6 (AC +6 Armor Modifier)
Shar's Belt of Priestly Might (STR +4, AC +2 Deflection)
Boots of Striding (CON +4)
Chainmail of Speed (AC +11, +7 Armor, +4 Dodge, Haste)
Talisman of Pure Evil (WIS +3, CHA +3, Only Usable by Evil, SR 12)
Ring of Fortitude +6 (Fortitude +6)
Ring of Protection +6 (AC +6 Deflection)
Nymph Cloak +5 (CHA +5)

Carried:
Enserric the Longsword 
    Keen Longsword +10 (1d8+10, 17-20/x2)
    Vampiric Regeneration +5
    True Seeing
    Spell Resistance 20
    Regeneration +2
    Drains Constitution for better Enchantment
    Does not keep it's mout shut! :<
    

Phantom Bow (Shortbow +3, Mighty +3, Haste, Phantasmal Killer (7) 1/Day)
Assanti (Shortbow +10, Mighty +5, Unlimited Ammo: +1d6 Lightning Arrow, Lightning Bolt (10) 3/Day)
Mithral Shield (AC +3, Freedom)
Red Dragon Armor (AC +13, Resist Fire 20/-)
Lesser Ioun Stone: Blue (WIS +2)
Lesser Ioun Stone: Scarlet and Blue (INT +2)
5 Bags of Holding
Ring of Major Electrical Resistance (Resist Electrical 30/-)

Gold: 7727

BACKGROUND
Tanamir Shadowdweller did not know a happy childhood. His elven mother died at childbirth and his father was killed by his elven uncle, after hearing what had happened. Somehow Tanamir ended up in the streets of Baldur's Gate, where he tried to survive with his wits and inherited elven grace.
He was recruited to a local sect of the Shadow Thieves, but they soon found his skills lacking for anything else than searching for traps with his keen senses and disabling them. Fortunately a passing cleric of Mask took notice of his wisdom and interest in books and otherworldly matters and took him as an apprentice.

While working for the church of Mask and aiding the Shadow Thieves in many occasions he gained some valuable items and rose in rank. Some say that he lost his left eye, while training how to fight unseen enemies. Others say it was a sacrifice to gain the skill, as he for some reason is not very good at concentrating to listen or spot for movement in his surroundings.

Lately he gained a mission to infiltrate Waterdeep and explore the possibilities of using the famous Undermountain as a safe smuggling route to the city, as it has been closed to the guild's members for a while. Gaining riches for his deity and himself in the process is a nice bonus to the job.
OTHER
Created:2008-03-01
Last modified:2008-03-22