| CHARACTER SHEET |
GENERAL CHARACTERISTICS
|
| Name: |
Tanamir Shadowdweller |
| Class: |
Rogue 2 / Cleric 16 |
| Race: | Half-elf |
| Size: | Medium |
| Height: | 5' 3"
|
| Weight: | 124 lb. |
| Gender: | Male |
| Age: | 35 years |
| Looks: | Dark hair, wears a patch over his left eye. |
| Alignment: | Neutral Evil |
| Deity: | Mask |
| Speed: | 45 ft. |
| Spell Resistance: | 12 |
| Hit Points: | 128 (2d6 + 16d8) |
| Module: | Hordes of the Underdark Chapter 1 |
ABILITY SCORES
|
| STR: | 15 (11) |
| DEX: | 15 |
| CON: | 12 (8) |
| INT: | 14 |
| WIS: | 22 (19) |
| CHA: | 20 (12) |
COMBAT OPTIONS
|
| Base Attack Bonus: | +13/+8/+3 |
| Main Hand
(Phantom Bow or Enserric the Longsword): | +18/+13/+8 or +19/+14/+9 |
| Off Hand: | |
ARMOR CLASS
|
| AC: | 25 |
| Touch AC: | 18 |
| Flat-footed AC: | 23 |
SAVING THROWS
|
| Fortitude: | +15 |
| Reflex: | +10 |
| Will: | +16 |
SKILLS
|
| Concentration | 16 | Disable Trap | 18 | | Hide | 11 | Lore | 20 | | Move Silently | 11 | Search | 18 | | Spellcraft | 20 |
|
| Total skillpoints: | 114 |
FEATS
|
|
Blind-Fight
Evil Domain Powers
Trickery Domain Powers
Spell Penetration
Greater Spell Penetration
Spell Focus (Necromancy)
Greater Spell Focus (Necromancy)
Combat Casting
Weapon Proficiency (Martial) |
SPELLS
|
|
Spells per Day: 6/8/8/7/6/6/5/4/3
Cantrips:
6x Cure Minor Wounds
Level 1:
2x Divine Favor
6x Negative Energy Ray
Level 2:
2x Bull's Strenght
2x Endurance
1x Eagle's Splendor
1x Detect Traps
2x Lesser Restoration
Level 3:
2x Clarity
2x Dark Fire
2x Negative Energy Burst
Dispel Magic
Level 4:
2x Restoration
2x Greater Magic Weapon
1x Hammer of The Gods
1x Cure Critical Wounds
1x Divine Power
Level 5:
4x Slay Living
1x True Seeing
1x Improved Invisibility
Level 6:
2x Harm
2x Heal
1x Greater Dispelling
Level 7:
2x Resurrection
2x Destruction
Level 8:
2x Mass Heal
1x Fire Storm |
GEAR
|
| Torso: | Chainmail of Speed |
| Head: | Helm of Darkness |
| Shoulders: | Nymph Cloak +5 (CHA +5) |
| Waist: | Shar's Belt of Priesty Might (STR +4) |
| Neck: | Talisman of Pure Evil (WIS +3, CHA +3) |
| Arms/wrists: | |
| Feet: | Boots of Striding +4 (CON +4) |
| Right hand: | Phantom Bow or Enserric the Longsword |
| Left hand: | |
| Ring #1: | Ring of Invisibility |
| Ring #2: | Ring of Fortitude |
POSSESSIONS
|
|
Helm of Darkness
Cold Resist 20/-
Darkvision
Immunity: Fear, Death, Darkness
Darkness (3) 50 Charges
Shar's Belt of Priestly Might (STR +4, AC +2 Deflection)
Boots of Striding (CON +4)
Chainmail of Speed (AC +11, +7 Armor, +4 Dodge, Haste)
Talisman of Pure Evil (WIS +3, CHA +3, Only Usable by Evil, SR 12)
Ring of Invisibility (Invisibility (3) 3/Day)
Ring of Fortitude (Fortitude +4)
Nymph Cloak +5 (CHA +5)
Carried:
Enserric the Longsword (Longsword +4, Vampiric Regeneration +5)
Staff of Command
Immunity to Mind-Affecting Spells
50 Charges: Charm Monster 5 Charges/Use
Charm Person 2 Charges/Use
Dominate Person 5 Charges/Use)
Phantom Bow (Shortbow +3, Might +3, Haste, Phantasmal Killer (7) 1/Day)
Mithral Shield (AC +3, Freedom)
Red Dragon Armor (AC +13, Resist Fire 20/-)
Lesser Ioun Stone: Blue (WIS +2)
Lesser Ioun Stone: Scarlet and Blue (INT +2)
5 Bags of Holding |
| Gold: 1079819 |
BACKGROUND
|
Tanamir Shadowdweller did not know a happy childhood. His elven mother died at childbirth and his father was killed by his elven uncle, after hearing what had happened. Somehow Tanamir ended up in the streets of Baldur's Gate, where he tried to survive with his wits and inherited elven grace.
He was recruited to a local sect of the Shadow Thieves, but they soon found his skills lacking for anything else than searching for traps with his keen senses and disabling them. Fortunately a passing cleric of Mask took notice of his wisdom and interest in books and otherworldly matters and took him as an apprentice.
While working for the church of Mask and aiding the Shadow Thieves in many occasions he gained some valuable items and rose in rank. Some say that he lost his left eye, while training how to fight unseen enemies. Others say it was a sacrifice to gain the skill, as he for some reason is not very good at concentrating to listen or spot for movement in his surroundings.
Lately he gained a mission to infiltrate Waterdeep and explore the possibilities of using the famous Undermountain as a safe smuggling route to the city, as it has been closed to the guild's members for a while. Gaining riches for his deity and himself in the process is a nice bonus to the job. |
OTHER
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| Created: | 2008-02-19 |
| Last modified: | 2008-02-23 |
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